Armes d’Auparavant

  • Graine de soleil

Enduring spellbook. +2 spell save DC

You can use this item as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

The Sun Seed has 3 charges, and it regains 1d3 expended charges daily at dawn. When a creature you can see makes an Intelligence (Investigation) check to discern the true nature of an illusion spell you cast, or makes a saving throw against an illusion spell you cast, you can use your reaction and expend 1 charge to impose disadvantage on the roll.

While holding the Sun Seed you gain advantage on all saving throws against spells and magical effects.


  • Chants des profondeurs

+2 silver weapon

Can take the form of either 2 Handaxes (d6 damage) or 1 Battleaxe (d8/d10 damage versatile), if the wielder of Chant des profondeurs is a barbarian, it can also become a Greataxe (but only while the character is raging, d12 damage).

In each of its form, Chant des Profondeurs gains the thrown (range 20/50 property). It returns in the hands of its wielder at the beginning of his next turn.


  • Souffle des Saisons

+1 Longbow

Elemental shots : Wielder can choose to inflict Cold, Fire, Lightning or Acid damage with arrows (or spells that deal damage). On a hit, can push the target 10 feet it if fails a Strength save DC 16.


  • Murmure des Horizons

The item has 6 charges, and it regains 1d6 expended charges daily at dawn. As a reaction, when a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

The wearer becomes immune to the Grappled and Restrained condition.


  • Cris de Glace

+2 daggers. Cris de Glace deals an additional d6 cold damage. 

On a critical hit, the target must succeed on a DC15 Wisdom saving throw or be frightened by the wielder for 1 minute. While wielding the two daggers, the wielder can attack twice with a single action.

When thrown Cris de Glace flies back to the hands of its wielder.


  • Sanction des Âges

Greatsword/Naginata +1, two-handed.

Sanction des Âges deals an additional 1d4 thunder damage.

Laisser un commentaire